New Additions to THQ Nordic’s Portfolio

New Additions to THQ Nordic’s Portfolio

Today, THQ Nordic announced that asset purchase agreements with Mobile Gaming Studios Ltd. and Enigma Software Productions S.L. have been closed. Here is an extract of the acquired franchises and brands: – Sphinx (and the Cursed Mummy) – Mobile Gaming Studios Ltd. – War Leaders: Clash of Nations – Enigma Software Productions S.L. – Legends of War – Enigma Software Productions S.L. Lars Wingefors, founder and Group CEO, comments: “These are not financially material acquisitions, but due to our love for these types of games they were natural acquisition targets that add…

Wargaming Acquires Finnish Developer Boomlagoon

Wargaming Acquires Finnish Developer Boomlagoon

Wargaming today announced the acquisition of Helsinki-based mobile developer Boomlagoon, known for quality titles such as Monsu, Spirit Hunter and, most recently, Super Soldiers. As part of the acquisition deal, Boomlagoon join the company as a newly established entity focused on further strengthening Wargaming’s mobile development endeavors: Wargaming Helsinki. “Wargaming has spent a number of years establishing ourselves as a leader not only in the PC and console gaming space, but also on mobile platforms,” said Keith Kawahata, Head of Mobile at Wargaming. “The acquisition of Boomlagoon, in the mobile…

Between cinnamon cookies and candy canes: great gifts in the gamigo Advent calendar

Between cinnamon cookies and candy canes: great gifts in the gamigo Advent calendar

aint Nicholas and Santa Claus are masters of the craft: bringing joy to the Christmas season is a job for someone with a penchant for presents! Everyone knows that you can never have enough gift-giving, so gamigo is putting all available elves on duty to make this holiday season one to remember. It’s time for the gamigo Advent calendar! Behind 24 jam-packed calendar doors, players will find awesome surprises and amazing rewards every day from now until Christmas. As a special bonus, gamigo’s cooperation with ROCCAT® means players will also…

Big Viking Games Creates $10 Million Publishing Fund For Facebook Messenger Games

Big Viking Games Creates $10 Million Publishing Fund For Facebook Messenger Games

Big Viking Games, the largest independent mobile and social game studio in Canada and a pioneer in HTML5 Messenger Instant Games, is expanding the reach of its HTML5 initiatives today with the creation of a $10 million publishing fund to develop and distribute third-party content for messengers platforms in HTML5. The Company is a founding launch partner on the Facebook Messenger Instant Gaming platform, and will lead with its addictive space-shooter, Galatron, on the platform on December 15. Along with Big Viking Games’ nearly five years of pioneering research and…

gamigo continues cooperation with BIU after Aeria merger

gamigo continues cooperation with BIU after Aeria merger

gamigo AG, a leading company in the continuously growing market for games in Europe and North America, is now part of the Bundesverband Interaktive Unterhaltungssoftware. Following the merger with Aeria Games, the gamigo group is going to keep up the cooperation with the BIU. The Berlin-based BIU – Bundesverband Interaktive Unterhaltungssoftware is the business association of the German computer and video game industry. Among its members are developers, publishers, and providers of digital games, representing more than 85% of the German market. Furthermore, the BIU organizes trade fair participations all…

InnoGames opens offices to 10th successful Game Jam

InnoGames opens offices to 10th successful Game Jam

Last weekend, serial jam host InnoGames celebrated the 10th edition of the InnoGames Game Jam, with over 150 participants from seven nations. Participants used the 48-hour sleep over to develop 25 unique, playable games on various platforms. As a nod to the clock change that took place over the weekend, the theme for this anniversary edition was “Cheating Time”. All developed games can be played on https://igjam.eu now. The winner of the beloved developer competition was the talented ensemble, “TeamToast”, with the game “Tales of Toast and Time”. In this humorous…

Drifter Entertainment Joins the Battle

Drifter Entertainment Joins the Battle

With several industry veterans at the helm, Seattle-based Drifter Entertainment has announced its plan to bring the rapidly evolving field of e-sports to virtual reality. Founders Ray Davis, Kenneth Scott, and Brian Murphy have spent their careers building platforms including HoloLens, Oculus Rift, Xbox One, and Unreal Engine 4, as well as experiences like Gears of War, Doom 3, Halo 4, and Bullet Train. They aim to leverage that experience with Drifter. “We’re passionate about the opportunity to finally bring our vision to life,” says Ray Davis, who most recently…

Antegods Art Update: Crank up the Cracks

Antegods Art Update: Crank up the Cracks

As Codeglue is working hard to make thier stonepunk arena action game Antegods a reality, you can stay up to date with regular development blogposts from thier design, art and code departments. This time, lead artist Tom shares his boundless love for Substance Designer. No clue what it is? Don’t worry, he’ll explain. Pain in the ass Texturing and creating in-game materials has always been fun… and a pain in the ass at the same time. Before I got going with Substance Designer, I used Photoshop and xNormal to create all…

NGD Studios, responsible for Master of Orion reboot, acquires Red Katana studio

NGD Studios, responsible for Master of Orion reboot, acquires Red Katana studio

NGD Studios, the developer behind the recently released Master of Orion reboot, has acquired and merged operations with fellow Argentinean studio Red Katana. The acquisition will allow the studio to increase its capacity to tackle new projects and opportunities such as console development while improving its business and productive processes. After a prolific decade as CEO that saw NGD go from a small indie team to a full-fledged AAA studio, Andres Chilkowski will be stepping down to take the role of  Chief Creative Officer role, leveraging his knowledge and expertise…

Antegods Showfloor Update: No Sleep at Insomnia

Antegods Showfloor Update: No Sleep at Insomnia

As we’re working hard to make our stonepunk arena action game Antegods a reality, we’ll keep you up to date with regular development blogposts from our design, art and code departments. This time, lead designer Wytze reports back from gaming festival Insomnia 58, where we showed the game to actual gamers for the first time. Showcase Two weeks ago Peter, Maurice, JP and myself flew to Birmingham to showcase Antegods at Insomnia 58, the UK’s biggest gaming festival. This was the first time we let our core audience (competitive gamers)…