gamigo continues cooperation with BIU after Aeria merger

gamigo continues cooperation with BIU after Aeria merger

gamigo AG, a leading company in the continuously growing market for games in Europe and North America, is now part of the Bundesverband Interaktive Unterhaltungssoftware. Following the merger with Aeria Games, the gamigo group is going to keep up the cooperation with the BIU. The Berlin-based BIU – Bundesverband Interaktive Unterhaltungssoftware is the business association of the German computer and video game industry. Among its members are developers, publishers, and providers of digital games, representing more than 85% of the German market. Furthermore, the BIU organizes trade fair participations all…

InnoGames opens offices to 10th successful Game Jam

InnoGames opens offices to 10th successful Game Jam

Last weekend, serial jam host InnoGames celebrated the 10th edition of the InnoGames Game Jam, with over 150 participants from seven nations. Participants used the 48-hour sleep over to develop 25 unique, playable games on various platforms. As a nod to the clock change that took place over the weekend, the theme for this anniversary edition was “Cheating Time”. All developed games can be played on https://igjam.eu now. The winner of the beloved developer competition was the talented ensemble, “TeamToast”, with the game “Tales of Toast and Time”. In this humorous…

Drifter Entertainment Joins the Battle

Drifter Entertainment Joins the Battle

With several industry veterans at the helm, Seattle-based Drifter Entertainment has announced its plan to bring the rapidly evolving field of e-sports to virtual reality. Founders Ray Davis, Kenneth Scott, and Brian Murphy have spent their careers building platforms including HoloLens, Oculus Rift, Xbox One, and Unreal Engine 4, as well as experiences like Gears of War, Doom 3, Halo 4, and Bullet Train. They aim to leverage that experience with Drifter. “We’re passionate about the opportunity to finally bring our vision to life,” says Ray Davis, who most recently…

Antegods Art Update: Crank up the Cracks

Antegods Art Update: Crank up the Cracks

As Codeglue is working hard to make thier stonepunk arena action game Antegods a reality, you can stay up to date with regular development blogposts from thier design, art and code departments. This time, lead artist Tom shares his boundless love for Substance Designer. No clue what it is? Don’t worry, he’ll explain. Pain in the ass Texturing and creating in-game materials has always been fun… and a pain in the ass at the same time. Before I got going with Substance Designer, I used Photoshop and xNormal to create all…

NGD Studios, responsible for Master of Orion reboot, acquires Red Katana studio

NGD Studios, responsible for Master of Orion reboot, acquires Red Katana studio

NGD Studios, the developer behind the recently released Master of Orion reboot, has acquired and merged operations with fellow Argentinean studio Red Katana. The acquisition will allow the studio to increase its capacity to tackle new projects and opportunities such as console development while improving its business and productive processes. After a prolific decade as CEO that saw NGD go from a small indie team to a full-fledged AAA studio, Andres Chilkowski will be stepping down to take the role of  Chief Creative Officer role, leveraging his knowledge and expertise…

Antegods Showfloor Update: No Sleep at Insomnia

Antegods Showfloor Update: No Sleep at Insomnia

As we’re working hard to make our stonepunk arena action game Antegods a reality, we’ll keep you up to date with regular development blogposts from our design, art and code departments. This time, lead designer Wytze reports back from gaming festival Insomnia 58, where we showed the game to actual gamers for the first time. Showcase Two weeks ago Peter, Maurice, JP and myself flew to Birmingham to showcase Antegods at Insomnia 58, the UK’s biggest gaming festival. This was the first time we let our core audience (competitive gamers)…

Interview with Chris Keeling; Producer @ Wargaming Labs

Interview with Chris Keeling; Producer @ Wargaming Labs

During the Unite event we attended in Amsterdam there was a presentation by Chris Keeling, Producer of Master of Orion, and we were lucky enough to have a chat with him and ask some questions about the game. During the interview it was clear that we needed a different approach on this type of interviews, so a follow up appointment was needed to do a proper interview with Chris. Luckily, after Master of Orion was going live, Chris found the time to have our interview, and the end result of this you can read…

“World of Tanks: Roll Out!” Comic and Premium Tanks will be available on August 31

“World of Tanks: Roll Out!” Comic and Premium Tanks will be available on August 31

Wargaming and Dark Horse Comics announced today that the highly anticipated first issue of the World of Tanks: Roll Out comic series will hit comic book stores and digital distribution on August 31. The first ever comic book inspired by Wargaming’s massively multiplayer online game World of Tanks brings all the thrills, tension and armored conflict World of Tanks players demand. This hard-hitting story, written by Garth Ennis (Preacher, War Stories, The Punisher), is a historically-based war tale, skillfully illustrated by the renowned Carlos Ezquerra (Judge Dredd, Strontium Dog, War…

InnoGames’ Gamescom Game Jam Births 39 Impressive Projects

InnoGames’ Gamescom Game Jam Births 39 Impressive Projects

At last week’s Gamescom, InnoGames held the largest game jam in trade show history – nearly 200 jammers from 27 nations came together to develop playable games during 48 straight hours – in the Cologne Congress Center. Participants flying in from countries such as Australia, Kenya and the Philippines were given the theme of “masks” to inspire creations on a variety of devices. In the end, 39 games were submitted by the group, and a 15-member jury voted on which ones would take the valuable prizes: loads of hardware provided…

Former Directors from Retro Computers Ltd distance themselves from company they founded

Former Directors from Retro Computers Ltd distance themselves from company they founded

On 21st of June 2016 Paul Andrews and Chris Smith issued a press release confirming their resignations from Retro Computers Ltd on 8th April 2016, this being prior to the company having received any funding from the Indiegogo campaign for the proposed Vega+ console, and their complete isolation from any management and business of the company since then. For clarity Andrews and Smith still retain a (joint) 50% shareholding in Retro Computers Ltd. The company has of course since received more than £416,000 from that campaign, more than was budgeted…