New Dungeon Generator Tech Explained

Next week’s launch of roguelite action rpg Unexplored also marks the first official release of a game using Cyclic Dungeon Generation, the new way of creating -less- random levels and emergent gameplay.

Unexplored creates its dungeons not by way of branching paths, but by using cycles. This technique, called Cyclic Dungeon Generation, results in levels that feel much closer to handcrafted levels compared to standard generated dungeons.

Roguelike or Roguelite?
Unexplored is in fact a roguelite that is closer to Rogue in spirit than many roguelikes. The game is best described as a realtime, generated dungeon crawler inspired by Brogue.

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