PC and Console Update for The Dwarves

Continuing in 2017, KING Art will not cease to work on The Dwarves. As we already announced in December with the release of the patch for Xbox One, The Dwarves has now received a performance patch on all platforms. Apart from performance improvements, it has also fixed one or two bugs. Exact patch notes below:

PS4
– Decreased loading times between different scenes (the game loads most scenes at least twice as fast)
– Decreased restart times in battles (65-75% faster restart times)
– Improved performance through better audio playback handling
– Removed framerate stutters due to audio processing in combat
– Fixed an error in battle of Mifurdania
– Fixed an error in the Golem battle
– Fixed “Greater Healing Potion”
– Improved performance in Toboribor
– Improved moving on the worldmap
– Fixed an error in portrait icons

Xbox One
– Decreased loading times between different scenes (the game loads most scenes at least twice as fast)
– Decreased restart times in battles (65-75% faster restart times)
– Fixed an error in battle of Mifurdania
– Fixed an error in the Golem battle
– Fixed “Greater Healing Potion”
PC
– Removed framerate stutters due to audio processing in combat
– Decreased loading times between different scenes
– Decreased restart times in battles
– Fixed an error in battle of Mifurdania
– Fixed an error in the Golem battle
– Fixed “Greater Healing Potion”
– Fixed an error in portrait icons
After today’s patch, the next thing KING Art will work on is a content patch for The Dwarves. The patch is expected to release in March 2017 on all platforms and, among other things, offers the so-called “Challenge Mode”, a new game mode, which confronts players with various challenges on different maps, i.e. standing against new enemies as long as possible, or defeating a specific amount of enemies as fast as possible etc. Stay tuned!

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