Ahoy, captains, it’s time to leave the dockyard behind us. After a couple of years of building, it’s finally time to see if World of Warships: Legends is seaworthy.
Three salvos, six torpedoes in the water. The Battleship is trying to avoid them…
One minute before this I got the Battleship’s attention. A few salvos into his direction and he returned salvo to my destroyer. Damaged, but still alive, I am trying the hide behind an island and repair my destroyer.
The Battleship should know better, getting triggered to hunt down a destroyer between several small islands. Following a destroyer into place like this, where you can’t avoid torpedo’s, is not the smartest thing to do. It gets even worst for him when I put up my smokescreen where he can not spot me from close range. Time to drop some more torpedoes into the water…
I fire at him to get his attention. He’s on to me, but it’s too late for him. My torpedoes are about the hit him, he can’t turn. A few more seconds… And he’s gone.
There is no time to celebrate: a new ship shows up on the horizon. Let’s make him my next victim.
Most people know Wargaming for it’s “World of”-games. At its peak, 100+ million people played these games. Most of the gamers know World of Tanks and a lot of you also played the game. And since a couple of years, the consoles market became a bigger part of the gaming community, so Wargaming decided to create a World of Tanks game for the consoles, which is now known as World of Tanks: Mercenaries. Apparently, it was a move that Wargaming did like, so now it’s time that World of Warships will become it’s latest Free2Play game that will see the daylight on the consoles.
Just like World of Tanks, World of Warships looks a lot like the PC version, but it’s not the same. That’s probably the reason why the game is known as World of Warships: Legends. So, why do we go from normal players to become Legends? Is it just marketing or is there more to it?
First of all, when you played World of Warships on the PC, just forget about that game, this is World of Warships: Legends, which basically mean that Wargaming used most of the game mechanics and brought it to the consoles, and that’s about it. It looks like the PC version, but it’s not the same. The reason why I just told you guys it’s BASICALLY the same and the used MOST of the game mechanics. Other than that the games should not be compared with each other.
So, what’s the big difference? Well, there are a few. But, first, let me start by explaining the game to newcomers. World of Warships Legends is a free-to-play MMO where you can master the seas in history’s legendary warships! Recruit commanders, upgrade your vessels and stake your claim to naval supremacy with or against players around the world. Helm dozens of warships from the 20th century’s most powerful navies, set sail for glory across stunning oceanic vistas and soundscapes.
In World of Warships Legends, you have three types of ships: destroyers, cruisers, and battleships. Every type of ships has it’s one unique advantage. To simplify it, it’s a very unique way of paper. scissors, rock. The destroyer is quick, has small guns and uses torps to do some real damage (which can be used once every one or two minutes), the battleships are the big monsters of steel that set course to anything that moves, but at a slow speed.
They do have big guns that can destroy your ship in a second, but it takes a more careful and methodical approach than with the destroyers. And, last but not least, you have the cruisers.
The cruiser is a mix between the humongous battleships and small destroyers. They have guns smaller than battleships, but the rate of fire is a lot higher. Some of them also have torpedoes but no smoke. Which means that the torpedos are not to be used for heavy damage, but more like a last resort.
So, let’s look at the game. As you might have figgered out from the title, it’s about ships, which are best to be used on water. And when you start a match, you get matches up with 8 other captains to fight off 9 opponents.
This might not look that much, especially since most games have a Battle Royale mode these days. But with a map that’s about 30 KM² and ships that can shoot easily over 15KM, so that’s more than enough to cover most of the map, okay, when you play higher tiers, that will also mean the maps will increase, the salvo from a battleship can cover also a lot more kilometres.
Also, keep in mind that this is a tactical game and not a game based on rushing to the cap and holding it. This is all about placement and making sure you fire at the enemy at the right moment while you have a good cover or a difficult angle, so that’s hard to get hit by incoming salvo.
Great, no cv’s!
This time we are only able to choose between DD’s(Destroyers), CA’s (Cruisers) and BB’s (Battleships). We are missing the CV (Aircraft Carrier) class in the console version. So, even though they are missing in the tech tree, will they really be missed?
In the PC is incomplete without the CV’s, but with maps that are a bit smaller, teams that are a bit smaller and matches that only takes 15 minutes tops instead of 20. So, the game works great without CV’s.
Also, take in mind that the recent CV rework on the PC changes the gameplay completely and that the console version is still in its beta stage. So there is no need to get CV’s into the game.
Now is the time to make the game work, to get the bugs out of the game, get the matchmaking working and letting people getting familiar with the game. And who knows, maybe in time the CV’s tech tree will be part of World of Warships: Legends.
Smoke on the water
When you ask most gamers, they always tell you the PC version of a game is better then it’s console version. And for the most part of the game, it’s true. And even though, when you look at the smokescreens, the way the surroundings (trees, houses, rocks) are shown in the game, it’s looking better than the version you can play on the PC. It’s not always better to be the bigger brother in these cases.
Next, to these game mechanics, you can also see that the UI has had a makeover. Some of them are great, others not so much. when you look at it. The way they set up everything regarding the movement of your vessel, it has a nice and clean look. The buttons layout for your main armament and torpedos (not for every ship) and very simple. You can change between AP (Armour Penetrating) and HE (High Explosive) with a simple button. Next, to that, you can also switch between torpedo’s and your main salvo with the simple press on the button. It’s the way I like it: simple, and easy.
But it’s not all good, there are some things in the UI that I don’t understand. for instance, I know that a game like this needs a map, but the positioning of the semi-transparent map is something I dislike a lot. It’s placed in the top left corner. Most of the time there is nothing wrong with this, but sometimes it’s the sun rays that make the map almost invisible to read. This is something that should not be needed, but with the limited space on the screen, you need to make some choices, this is one of them, unfortunately. The other thing I need to get used to is the fact that I can’t see the reload time on the torpedos when you have your main armament equipt.
It’s all good
In conclusion World of Warships: Legends is a worthy competitor that will give it’s Big Brother a run for its money. The best part about this version is that it only takes 15 minutes max for a battle. Which makes this game a console-friendly game, easy to play, and a Free2Play game.
So, it’s a good smaller version of the original. It has no CV’s, but that’s a good thing in this case. so, let’s just download the game for free give it a try. And who knows, you might even enjoy this niche game.
World of Warships: Legends
|Complete Free AAA game||No CV’s||Great graphics|
|UI positioning||Ships only go up to tier VII||A new, slim downed version of an old game|