Kingdoms and Castles, the first release of a game funded on Fig, is launching July 18

In Kingdoms and Castles, players start out creating small villages, which they expand to thriving cities protected by imposing castles. As the game progresses, choices about strategic building expansions, tax policies, farming, industry, religious institutions, defense and other important decisions will play a role in the city’s growth, strength, resident’s happiness, and other factors that will determine if their cities thrive or fail. The player’s strategy will determine if the viking raiders make off with their villagers or if they are stopped, full of arrows, at the castle gates; or…