Trailer for upcoming Ripley Run DLC for Unexplored

Trailer for upcoming Ripley Run DLC for Unexplored

Ripley Run DLC for the roguelite cult hit Unexplored is out tomorrow. The setting and goal of this special run make for a much darker and more action packed experience: kill the visitors. All of them… In Ripley Run only your number of kills count. Face off hordes of Creeps with your repeater crossbow, a Ring of Detect Life, and a stack of explosive potions. Kill the Visitor Queen to finish the run and double your kills. The real challenge of the Ripley Run is to carefully manage your resources and…

Mithril Run DLC for Unexplored out now

Mithril Run DLC for Unexplored out now

Mithril Run DLC is out today, the 2nd free dlc for the highly acclaimed roguelite dungeon crawler Unexplored. The dlc adds a special run, which pays tribute to the most famous fantasy trilogy of all. Steam store page: store.steampowered.com/app/506870/ Brand new dungeon challenge The Mines of Moryondor pose a new challenge for experienced dungeoneers. In this brand new, special run, players compete to collect as much gold as possible. The overall structure of the mines stays the same every run, but details and levels layouts change every time. Uncover the secrets…

“Player feedback kills UI in UNEXPLORED”

“Player feedback kills UI in UNEXPLORED”

The acclaimed roguelite action rpg Unexplored received a pretty hefty facelift: the removal of its in-game UI. Following up on a lot of player and press feedback, developer Ludomotion decided to drop the typical square viewport in favor of a more aesthetically pleasing and immersive widescreen one. Although the initial decision to go with an always-on UI and a square viewport was based on solid game design, the result took away from the game’s immersion. This became particularly apparent due to the feedback of many players and remarks by professional reviewers….

Unexplored gets 1st free DLC

Unexplored gets 1st free DLC

Acclaimed roguelite action rpg Unexplored today receives its first free dlc in the form of the entire, original soundtrack. The music is composed by Matthijs Dierckx of TwoComposers. Unexplored has been praised for its clever and human-like generated dungeons and its real-time yet strategic combat. The game received high marks from several websites including RockPaperShotgun, its reviewer stating Unexplored is “almost certainly going to be one of my favourite games of the year.” Composer Matthijs Dierckx created an new version of the well received main theme and several mix downs…

New Dungeon Generator Tech Explained

New Dungeon Generator Tech Explained

Next week’s launch of roguelite action rpg Unexplored also marks the first official release of a game using Cyclic Dungeon Generation, the new way of creating -less- random levels and emergent gameplay. Unexplored creates its dungeons not by way of branching paths, but by using cycles. This technique, called Cyclic Dungeon Generation, results in levels that feel much closer to handcrafted levels compared to standard generated dungeons. Roguelike or Roguelite? Unexplored is in fact a roguelite that is closer to Rogue in spirit than many roguelikes. The game is best described…

One simple trick makes machines better level designers

One simple trick makes machines better level designers

Question: can a machine do a level designer’s job? Answer: no, but it’s able to get close. Really close. In fact, a new theory is giving machines another leg up. At its core, the theory is very simple to explain. Usually, programs tasked with creating levels typically think in straight lines. Which makes sense, the player needs to get from A to B. However, a human level designer typically does not think in straight lines. Intentionally or not, they design levels thinking in circles, in loops. Intuitively adding a shortcut…