After releasing the game on Steam in April 2015, the developers continued their work on the game by announcing a roadmap with several free expansions immediately after the launch. What the community didn’t know was that the developers would also start working on another popular request: a console version.
Developer Jos Hoebe explains: “After a successful PC release we received a lot of questions asking when the game would be available on the Xbox or PlayStation. Having Verdun playable on the console was definitely a no brainer for us, though we all agreed that the game needed some fine-tuning to make it compatible for these devices while keeping the authentic gameplay experience.”
Working on two major projects like this would have been tough, and thankfully help was found from Adaption house Abstraction Games, as well as Microsoft and Sony who have both been very supportive and enthusiastic about the realistic WW1 game.
Now that the game has entered its last polishing phase, the developers are happy to announce the release of Verdun on the consoles. On August 30 2016 Verdun will be released on the Xbox One and PlayStation 4 – the first WW1 FPS to land on these amazing platforms.
Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes: Frontlines, Attrition, Rifle Deathmatch, and Squad Defense. There are also many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.
The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. In one battle you’ll find yourself rushing the enemy trenches during an offensive action in order to gain ground, while in another you might be defending your recently conquered ground against a fierce enemy counter-attack.
Players can choose to be part of one of the many squad types in the game, each of which have their own distinct tactical roles. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.
In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side they belonged to. When a side has no more tickets, players of that side cannot respawn – the last side standing wins!
The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.
In the Squad Defense mode, the player along with three squad-mates will have to defend a position as long as they can against endless waves of AI controlled attackers.
Verdun key features include:
• Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, horrendous gore, poisonous gas with a claustrophobic gas mask experience, and ferocious artillery barrages
• Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, and voice chat
• True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
• Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
• Challenging game modes: Team-based Frontline, tactical Attrition, skill-based Rifle Deathmatch and desperate survival in Squad Defense